It's what lets you claim that you've mastered a level. Practice and memorization is what gets you through the toughest of levels. Think about how many DDR players can beat levels blindfolded. The truth about rhythm games is that they are VERY closely intertwined with memorization. You say that a lot of later levels are memorization games, but you say that like it's a bad thing. The average player just defeats the final boss and calls it a day, but there are plenty of extremely difficult levels in Mario games specifically for those top-end players that want the extra challenge. Think about how many people actually 100% a Super Mario game. There is nothing wrong with being an average player, nor is there anything wrong with there being OPTIONAL levels in the game that do not have you as the target audience. If you are an average player, then you are not the target audience for the later night levels. I think it would be a massive shame if the difficult levels were taken out because average people deemed them "too gimmicky". ![]() ![]() They give top-end of players a challenge without being a requirement for the average player to beat the game. 4-3N (and all of the act 4 night levels) are challenging because they're MEANT to be. ![]() To respond to "If it gets any harder, it's unlikely most people will ever be able to even finish the game.", sure the difficulty gets pretty high, but excepting 1-XN, none of the night levels are actually required to beat the game. I think this game is great the entire way through.
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